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GameSquare Achieves First Positive Adjusted EBITDA Quarter in Fourth Quarter, Marking Inflection to Operating Profitability
Fourth quarter 2025 revenue up 142% to $18.5 million and net loss from continuing operations of $28.2 million; achieves positive adjusted EBITDA of $1.7 million, or 9.4% of reported fourth quarter revenue
Apr. 8, 2026 at 8:06pm
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As GameSquare's platform reaches a profitability inflection point, the company's innovative treasury management program and strategic acquisitions underscore its commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.Frisco TodayGameSquare Holdings, Inc. (NASDAQ:GAME), a cutting-edge media, entertainment, and technology company, announced financial results for the three- and twelve-months ended December 31, 2025. The company achieved positive adjusted EBITDA of $1.7 million in the fourth quarter, marking a key milestone and demonstrating the earnings power and scalability of its operating model.
Why it matters
GameSquare has built a differentiated ecosystem that combines data and analytics, a scaled creator talent network, integrated agency services, and proprietary owned and operated IP to deliver end-to-end solutions for brands navigating the rapidly growing creator economy. The company's strong balance sheet provides the flexibility to continue investing in growth initiatives, pursue strategic opportunities, and support the ongoing expansion of its platform.
The details
GameSquare's fourth quarter results demonstrate a meaningful step change in profitability, driven by the success of its strategic investments, improved profitability across the business, and the contribution from its recently acquired creator marketing platform, Click. The company's proforma adjusted EBITDA, including the acquisition of TubeBuddy, was $2.3 million, highlighting the accretive benefit of the transaction.
- On February 20, 2026, GameSquare entered into an asset purchase agreement with BENlabs to acquire TubeBuddy, an AI-enabled software and workflow platform for creators and brands focused on optimizing YouTube channel performance and audience growth.
The players
GameSquare Holdings, Inc.
A cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences.
Justin Kenna
The CEO of GameSquare.
What they’re saying
“I am proud of the progress GameSquare delivered in 2025 as the platform we have been building reached an important inflection point during the fourth quarter.”
— Justin Kenna, CEO of GameSquare
What’s next
The judge in the case will decide on Tuesday whether or not to allow Walker Reed Quinn out on bail.
The takeaway
GameSquare is uniquely positioned as a next-generation media company at the intersection of gaming, creators, and culture, and the company is excited about the opportunities ahead as the creator economy continues to grow. Based on its current momentum, 2026 is shaping up to be a strong year of revenue growth and profitable annual adjusted EBITDA.
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