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Cyberpunk 2 Director Explains First-Person Perspective in Original
Cinematic Director says subjective viewpoint fits the story and world of Cyberpunk 2077
Feb. 3, 2026 at 6:55pm
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In a recent social media post, Igor Sarzyński, the Cinematic Director for Cyberpunk 2077 and now the Creative Director for the upcoming Cyberpunk 2, explained why the first-person perspective was the right choice for the original game. Sarzyński said the subjective viewpoint works well with the story, genre, and world of Cyberpunk 2077, where the player is 'a mind trapped in a decaying body' seeking to leave it through technological means.
Why it matters
The decision to use a first-person perspective for Cyberpunk 2077 was controversial for some fans who were used to the third-person view in The Witcher series. Sarzyński's explanation provides insight into the team's design thinking and how the perspective ties into the narrative and themes of the game's dystopian cyberpunk setting.
The details
Sarzyński elaborated that the first-person view lends itself better to 'avatar-like player characters' like V, as opposed to more defined protagonists like Geralt in The Witcher. He also said the perspective helps make the visions of the character Johnny Silverhand, described as a 'digital ghost', feel more immersive to the player.
- Sarzyński's comments were made on February 1, 2026 via a social media post.
The players
Igor Sarzyński
Cyberpunk 2077's former Cinematic Director who is now the Creative Director for the upcoming Cyberpunk 2.
Cyberpunk 2077
The 2020 action role-playing game developed and published by CD Projekt.
Cyberpunk 2
The upcoming sequel to Cyberpunk 2077, currently in pre-production at CD Projekt.
What they’re saying
“Purely from narrative design pov I think subjective FPP [first-person perspective] works well with '77 story, genre and world. You're a mind trapped in a decaying body with only means of leaving it being through technological consciousness processing.”
— Igor Sarzyński, Cyberpunk 2 Creative Director (Bluesky)
“FPP lends itself to more avatar-like player characters. V exists somewhere in the middle of this spectrum but for reasons stated above ^ i feel FPP was better for '77.”
— Igor Sarzyński, Cyberpunk 2 Creative Director (Bluesky)
What’s next
Sarzyński clarified that his comments are not meant as a hint about the perspective that will be used in Cyberpunk 2, stating 'It might be a play-doh stop-motion RTS for all we know.' Details about the sequel's development and features remain scarce, with CD Projekt Red likely to keep information tightly under wraps until they're ready to share more.
The takeaway
Cyberpunk 2077's first-person perspective was a controversial choice for some fans, but the game's former Cinematic Director has now explained how the subjective viewpoint aligned with the story, themes, and world-building of the original title. This insight into the team's design thinking provides helpful context as players anticipate what direction the sequel Cyberpunk 2 will take.
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