Larian Studios Exec Criticizes Sony's Games-as-a-Service Push

The closure of Bluepoint Games raises questions about PlayStation's reliance on live-service games.

Published on Feb. 21, 2026

The recent closure of Bluepoint Games, known for its acclaimed remakes, has sparked a debate about PlayStation's gaming strategy and its focus on live-service games. Michael Douse, publishing director at Larian Studios, has publicly criticized Sony's push towards games-as-a-service, arguing that even single-player experiences can foster strong social communities without the need for constant connectivity.

Why it matters

The Bluepoint Games closure highlights a potential disconnect between corporate decision-making and the creative vision of developers. Douse suggests that Sony's live-service ambitions may be at odds with creating high-quality, engaging experiences that naturally inspire community building.

The details

Douse argues that the traditional distinction between single-player and multiplayer games is becoming obsolete, as even solitary gaming experiences are shared through online communities and social media. He believes publishers should prioritize creating games with strong 'social resonance' rather than focusing on complex systems designed to maintain player engagement through constant connectivity. The closure of Bluepoint Games, which had a history of successful PlayStation collaborations, is seen as a cautionary tale about Sony's live-service strategy.

  • In 2021, Sony acquired Bluepoint Games.
  • Last year, Bluepoint spent time pitching new projects after the cancellation of a God of War live-service game, but failed to secure funding for a new venture.
  • Just two weeks after its release, Sony shut down the servers for the multiplayer shooter Concord.
  • Sony also recently closed Firewalk Studios, the developer behind Concord.

The players

Michael Douse

The publishing director at Larian Studios, the team behind the critically acclaimed Baldur's Gate 3.

Bluepoint Games

A studio celebrated for its meticulous remakes of classics like Demon's Souls and Shadow of the Colossus, which was acquired by Sony in 2021 and subsequently closed.

Sony

The multinational conglomerate and parent company of PlayStation, which has been pushing a games-as-a-service strategy.

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