VMOCION Launches VFORCE: Bringing Motion Sensation to Virtual Worlds

New wearable device aims to close the gap between what players see and feel in games, simulations, and spatial computing.

Mar. 16, 2026 at 11:24pm

VMOCION, a company born from patented Mayo Clinic research, has announced the launch of VFORCE, a wearable device that delivers actual sensation of motion to users during gameplay, simulation, and spatial computing experiences. The device uses Galvanic Vestibular Stimulation (GVS) to engage the user's vestibular system, synchronizing what they see on the screen with what they physically feel, aiming to enhance immersion and reduce motion sickness.

Why it matters

As AI-generated virtual worlds and spatial computing experiences become more prevalent, the demand for deeper immersion is growing. VFORCE aims to provide the 'missing sense' of motion, which has been a limitation of virtual reality and other immersive technologies. By bridging the gap between visual and physical sensations, VMOCION hopes to unlock a new level of engagement for the estimated three billion gamers worldwide.

The details

VFORCE is designed as a consumer-friendly wearable device that can integrate with existing and future mobile, PC, and VR games, as well as racing, flight, and other simulation experiences. The device uses Galvanic Vestibular Stimulation (GVS) to stimulate the user's inner ear, providing a sensation of motion that matches the on-screen action. VMOCION is also exploring partnerships with motorsports, flight simulation, and spatial computing companies to integrate VFORCE into professional training and entertainment environments.

  • The waitlist for VFORCE will open on Monday, March 16th, 2026.

The players

VMOCION

A company building the motion sensory layer for the digital world, born from a decade of research with the Mayo Clinic. VMOCION holds broad and global intellectual property in vestibular stimulation applications.

Bradley Hillstrom Jr.

The CEO of VMOCION.

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What they’re saying

“Every major headset maker we've spoken with has told us the same thing, make this an accessory product that can be used with our headset. The demand for this experience is not theoretical. People put on VFORCE and their reaction is 'Whoa, that was awesome'. We are not asking the market to imagine what motion feels like inside a game. We are letting them feel it. Our accessory, VFORCE, can be used for immersion experiences with 2D screens.”

— Bradley Hillstrom Jr., CEO of VMOCION

What’s next

VMOCION is establishing partnerships across the gaming, simulation, and motorsports industries to integrate VFORCE into a variety of real-world training and entertainment environments.

The takeaway

VFORCE represents a significant step forward in bridging the gap between visual and physical sensations in virtual worlds, potentially unlocking a new level of immersion and engagement for gamers and simulation users worldwide.